Heb0 had some fantastic ideas. It's a good concept, but RuneScape gold there's a couple of things that need to be addressed: How would the money be divided among gamers, and how could the stake be compensated at the start (i.e. would the amount everyone filed be the exact same or may there be differences?) ?
How would you cancel RWTing? Two players could each go in their clan chat and fight each other in a 1v1 game. One player would shed purposely, thus transferring 100k into another player. Millions could be transferred in no time in any way. Can there be a limit to the amount of money a clan could stake in a specific quantity of time? You state there's a 100k limit per match, but should not there be a limitation to maintain clans from staking 1m against each other within a time of, say, fifteen minutes?
Players would be able to devote a maximum level (depending on how many players there are. I.E. there are 5 players on one clan. They could each put a max 10k). It could be split equally among the players like in lootshare except everyone gets an equal share. Any extra cash goes to the Clan Leader.
Along with the regular 15 minute rule would apply. Clan leaders will have the ability to specify a maximum amount the clan can make in order that they can make other bets within that period of time. Redmonke I adore you so much I could marry you. (Not really). IDK how many awsome fakes you have given me so much, but you have delivered again! Here is the link to Redmonke's awesome fake! The only problem is that this wouldn't work due to the 3k difference trading limit. Recall maximum amount for stake on each group is 100k in 15 minutes. No more than a 3k complete difference in bet!
You know how bothersome trading is in runescape, finding individuals to market to/buy out of, then getting them to actually observe that you would like to exchange, then ultimately negotiating a cost and receiving your items after about 15min of grueling noobery from the trade spammers who reside in the overcrowded banks of worlds 1 through 10. You know? It would be much simpler if you just centralized it to one npc, call it an auctioneer.
You simply take your product to the auction house, and set a cost to let it sell at. You pay half of the low alch value of the item t put your item on the industry. You recieve an Auction ticket (believe bank note) of your item stating that you sold it, you then wait. If your product is sold within 24 hours, then you'll find a little notification stating your item has been sold, and you may go back to the auction house with your auction ticket to pick up your cash. If your item isn't sold within 24 hours, you go back to the auction house with your auction ticket and then choose back your items, or wash and repeat.
You'd proceed the auction house, and search for the item you want. If they have countless sales of the product, you may browse through and find the ideal quantity and cost for you! Then you press buy, and also a conformation screen would confirm your purchase, and buy RS gold you get the product, and the auction house carries the money. Each planet would have 2 auction houses, 1 on f2p 1 and side on p2p side.